

The Fogg Behavior Model
Behavior = Motivation, Ability, Prompt

- The more motivated you are to do a behavior, the more likely you are to do the behavior.
- The harder a behavior is to do, the less likely you are to do it.
- Motivation and ability work together, like teammates.
- No behavior happens without a prompt.
Checklist
- Check if there is a prompt to engage in the behavior
- Determine if the user has the ability to engage in the behavior
- Assess if the individual is motivated to engage in the behavior
*Check prompt and ability first before checking the motivation.
Motivations
- a person already wants to do the action.
- An external benefit or punishment for doing the action.
- Context. Motivation caused by a person’s context.
Ability
Make behavior easy to perform
- Enhance the skills.
- Provide the necessary tools and resources.
- Break down the behavior into tiny and manageable stpes.
Ability Chain Questions (To find out what cost the most)
- Do you have enough time to do the behavior?
- Do you have enough money to do the behavior?
- Are you physically capable of doing the behavior?
- Does the behavior require a lot of creative or mental energy?
- Does the behavior fit into your current routine or does it require you to make adjustments?
Prompt Types and Examples
*also called “Trigger”
Facilitator
When users have High motivation but Low ability
- A "Skip the line" option at checkout for users eager to purchase.
- Auto-filled forms for a user ready to submit a sign-up or application.
- A one-click "Buy Now" button for an interested shopper.
Spark
When users have Low motivation but High ability
- “Complete your profile to unlock a $5 reward.”
- A motivational email about the benefits of exercising, sent to encourage signing up for a fitness class.
- “Limited time offer: 20% off if you purchase today.”
Signal
When users have High motivation and High ability. (Reminder, Cue, Notice)
- A nudge notification reminding a user to complete a task they started (e.g., “Don’t forget to finish your purchase!”).
- A calendar alert for a meeting or an event the user wants to attend.
- A blinking “Pay Now” button for someone with an unpaid invoice.
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